Building a Medieval City – Jan Trubac – Levelup Digital

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Building a Medieval City – Jan Trubac – Levelup Digital

Building a Medieval City - Jan Trubac - Levelup Digital
Building a Medieval City in Substance Designer – Jan Trubac – Levelup digital – Gumroad | 7.68 GB

In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.

Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will give you a great understanding of the core principles of SD, as well as equipping you with skills and knowledge to tackle large scale terrain/city projects like this.

Contents
– More than 10 hours of training
– 1080 Resolution

Chapter
Creating the Base Forest
Walls and Towers
Building walls and Outer terrain
Inner City
Forest Features
Finishing Touches

Software Used
– Substance Designer

Level
– Beginner to Intermediate

Prerequisite
– Basic knowledge of software used

Homepage:

https://levelupdigital.gumroad.com/?sort=page_layout

 

Screenshots

 

Building a Medieval City - Jan Trubac - Levelup Digital