Character Creation for Film / Cinematics – CG Master Academy – 19.14 GB
The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.
We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.
The more you know, the better.
Week 1 – REF and Blockout
Week 2 – Head Sculpt and High Frequency Detail
Week 3 – Sculpt Refinement and Test Renders
Week 4 – Eyeballs and head finaliziationWeek
Week 5 – Hair Grooming
Week 6 – Clothing and Accessories
Week 7 – Sculpting and Prep For Painter
Week 8 – Texture Painting
Week 9 – Shader Development and test renders
Week 10 – Final Renders, Post Processing and Presentation