Udemy - Learn to Sculpt a Stylized Character for Games with ZBrush
Udemy – Learn to Sculpt a Stylized Character for Games with ZBrush

Udemy – Learn to Sculpt a Stylized Character for Games with ZBrush


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Udemy - Learn to Sculpt a Stylized Character for Games with ZBrush
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 38 lectures (4h 7m) | Size: 1 GB
In this intermediate course, we will learn to 3d sculpt a High Resolution character asset for film and games!

What you’ll learn:
Digitally Sculpt a 3d character using ZBrush for Games or Film
Understand the basics of modeling a 3d character using ZBrush
Understand the basic pipeline for digital sculpting for CG, film, and game
Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character
Pixologic’s ZBrush sculpting software
A basic understanding of 3d and game art
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we’ll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you’ve been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Who this course is for
Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
This course is not intended for absolute beginners, though you don’t need to be a power-ZBrush user either